Contemporary adaptations of literary texts across all media and forms of popular culture often prominently depict violence, frightening events and scenes or, in the case of video games, engage players in participating in violent acts. The aim of the project is to approach the phenomenon of violence in the broadest sense of the word – psychological, verbal, sexual and physical – from different perspectives in order to identify the reasons for the prevalence and popularity of such artistic, media and popular-cultural representations, as well as their meaning for contemporary readers, viewers or video game players.
Keywords: adaptations, popular culture, violence, literature, contemporary media
Project leader: Jelena Pataki Šumiga, PhD, Assistant
Project implementation period: 1 September 2024 to 30 September 2025
Project team members:
Assoc. Prof. Ljubica Matek, PhD
Valentina Markasović, Assistant
Zvonimir Prtenjača, Assistant
Prof. Kamilla Elliott, PhD, Lancaster University, UK (external member)
Assoc. Prof. Matthew Leggatt, PhD, University of Winchester, UK (external member)

